Blake and Lynn Langermann, a husband and wife investigative team, return in “Outlast 2” to investigate the death of a lady in the Arizona desert.
In “Outlast 2,” one of the most unsettling games of the previous decade, players are armed only with a camera as they struggle to avoid being slaughtered by a mystery cult.
Some of Blake’s unresolved grief over the death of his childhood friend Jessica Gray is exposed during this game’s storyline. Blake and Lynn’s present-day struggle against the cult, as well as flashbacks to Blake’s upbringing, are included in “Outlast 2.”
The finale of the game involves two revelations. In addition to discovering how Jessica died, players find that Lynn has miraculously become nine months pregnant and is set to give birth, leading to the end of the narrative.
A discussion about suicide and substantial spoilers for “Outlast 2” are included in the following paragraphs. Please be cautious as you read on.
The end of the world?
Lynn dies while giving birth to her kid after becoming pregnant by chance. The cult’s leader, Knoth, goes on and on about how he slaughtered all of his own children, but “God is still mute.”
Blake is given the command by Knoth to murder the kid. The sun erupts as Blake and the infant walk through the hamlet after escaping from the cult. This causes Blake to relive the events of the first flashback.
Not everything is as it seems in this horror game, and there are several theories as to how it may finish. A Reddit member claims that much of what we see is a fabrication.
According to this belief, radio towers all throughout town were erected by the enigmatic Murkoff Corporation. Everybody was driven mad by the signal from these towers, which led them to imagine Lynn was pregnant and believe that Lynn’s “kid” is the Antichrist.
It’s hardly surprising that the Murkoff Corporation was engaged as they were the ones conducting the experiments in the original “Outlast.” Red Barrels’ free comics, which validate at least part of this notion, may be found on the company’s website.
Only the explosion of a radio tower, not the sun, is considered to be genuine. It’s not clear if Blake is still alive or dead.
The demise of Jessica
There are two distinct endings to the game, which are intertwined. Flashbacks of Jessica are presented throughout the game, including one in which it is hinted that she committed herself.
Father Loutermilch, the major antagonist of the flashback scenes, finds Jessica and him in one of their final flashbacks. Despite Loutermilch’s efforts to send Blake on his way, Jessica can be heard shouting for aid and pleading with him to stop.
Her neck has been broken and she is laying on the steps. Just before the credits roll, the last cutscene shows Blake and Jessica praying.
Flashback sequences are aired in reverse order, according to Reddit user Smiis, with early recollections of black being hunted occurring after Blake watched Loutermilch accosting Jessica.
Loutermilch covered up Jessica’s murder by portraying it as a suicide, and Blake has suppressed this memory out of remorse for not being able to save her.
Outlast’s long-term future is uncertain.
The future of the Outlast series promises to shed some light on the mysteries of “Outlast” and “Outlast 2,” despite the lack of direct connections between the two. Even if some of the game’s papers seem to allude to the murky past of the Murkoff Corporation, no concrete evidence has yet emerged.
These records and the comics are the sole pieces of evidence that directly link the Murkoff Corporation to these heinous experiments. “Outlast” may possibly uncover Murkoff’s identity.
“Outlast Trails,” a co-op survival horror game based in the same setting, has previously been revealed by Red Barrels.
Murkoff Corporation is developing sophisticated methods of mind control and brainwashing during the Cold War, which seems like it will deal with some of the disturbing actual world events that inspired Outlast.
There is no official release date for the game yet, but a teaser trailer has been made accessible.
The muddled finale of “Outlast 2” may be resolved by delving into the murky past of Murkoff.