It’s hard to imagine that Naughty Dog, a company known for its quality and attention to detail, would make a game as bad as the PC port of The Last of Us: Part 1. Even worse is that it came out after the success of the TV show, which made fans want to go back to the post-apocalyptic world of the franchise.
But that is exactly what happened, and now the developer from California has to deal with the fallout and the memes that come with it. Fortunately, it’s iterating fast, and has put out a second hotfix in as many days earlier this evening.
The Patch Notes Read:
- Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
- Added additional diagnostics for developer tracking purposes
- Increased animation streaming memory to improve performance during gameplay and cinematics
- Fix for crash on boot relating to game save files
In a separate statement, the studio says that it is “closely watching player reports to help with future changes and patches.” It’s a good step, but Naughty Dog needs to think about why the product was released in such a terrible state to begin with. You only get one chance to make a good first impression, and that chance has long since passed.